![]() Deforming a T-spline: edit mode Manipulator: translate, rotate, scale 4 6 6 7 8 9 10 14 15 16 16 17 17 20 21 25 39 42 42 45 47 48 49 50 50 51 51 55 55 56 58 59 59įace, edge, vertex, and tangency grips Multiplier Drag mode Soft manipulation Hotkeys Selected objects Smooth mode and box mode Using Rhino commands with T-splines 13. Trimming T-splines Trimming alternative: a trimless T-spline Part IV: How to model with T-Splines 12. Standardization (showing all control points) 11. Vertex types Points on the surface Tangency handles T-points: end lines of detail Star points: create non-rectangular surfaces 10. Converting meshes and NURBS to T-splines NURBS to T-splines Rhino meshes to T-splines Part III: Getting to know T-spline surfaces 8. Creating a T-spline surface From primitives From lines By lofting curves 7. Installing the T-Splines plugin Activation T-Splines toolbar T-Splines options 6. Technical support Part II: How to get started 5. How T-Splines is integrated into Rhino 3. 34 E 1700 S Suite A143 Provo, UT 84606 80 Manual version: 29 April 20102ĬontentsQuick help: T-Splines commands at a glance Manual goals and assumptions Acknowledgments Part I: Getting familiar with T-Splines and Rhino 1. This manual may be distributed free of charge, both electronically and in print. ![]()
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